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EXCLUSIVE RR EXPRESS POOL PARTY TONIGHT!

THE BEST KICKBALL LEAGUE IN TOWN IS NOW OPEN FOR REGISTRATION!

ZILKER SAND VOLLEYBALL AND FLAG FOOTBALL ARE NOW OPEN!

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LEAGUE POLICIES

ROSTER:
There is no maximum number of players allowed on a team’s roster provided all players have signed the Austin SSC Roster/Waiver form.  It is the responsibility of all team captains to ensure players are in compliance with this policy.  Teams have up until the third week of the season to make changes to their roster.  After the third week, rosters will be frozen.  Roster changes that require additional t-shirts will be subject to availability.  All roster changes must be communicated to and approved by Austin SSC.

WAIVERS:
In order to participate in the league, each player must sign the team waiver. Waivers can be downloaded by clicking here. Captains need to print, have all players sign, and turn in the first night of play. Players not present the first week of play will still be required to sign a waiver with our staff before participating. An Austin SSC staff member will keep your team waiver at the field, or a new one can be printed out. Players who sign up as individuals, agree to the waiver electronically when they register.

PLAYER RESTRICTIONS:
A. All Austin SSC participants must be 21 years of age or older prior to their first scheduled game.
B. Players that have participated in Division 1 Collegiate or Professional sports must be a minimum of 2 years removed from participation to be eligible to play in a similar Austin SSC sport.
C. Players may only be on one roster for any given sport on a given night, regardless of if multiple divisions are offered.
D. Austin SSC reserves the right to request a photo ID from any player at any time for any reason.
E. Roster checks will be performed by an Austin SSC Gameday Coordinator at the request of the challenging team.  Only individual players may be challenged.  Entire teams may not be challenged.  The challenging team must provide legitimate reasons for submitting a roster check request.  Challenging teams must report their intention to initiate a roster check to an Austin SSC Official as soon as possible to ensure the preservation of playing time.   Teams lose the ability to challenge a player’s eligibility after the third game.

DYNASTY RULE:
Everyone loves a little competition, but one team dominating a league season after season can spoil the fun for everybody.

If a team retaining more than 6 players has won 3 championships in consecutive seasons for which they have been registered, the SSC will have the option to, in its discretion, request that team to form 2 or more separate teams to promote parity in the league or withdraw their registration. That team will then have the opportunity to form 2 separate teams with each subsequent roster approved by the SSC.

SPORTSMANSHIP:
We are all adults, and the Austin SSC expects all participants to act like it. Unsportsmanlike behavior may result in that player being ejected from the game. An ejection may result in further suspension from participation in current and / or future SSC sports. An ejected player(s) is required to leave the premises immediately – refusal to leave the premises may result in a team forfeit and / or increased length of suspension.

OVERLY COMPETITIVE PLAYERS:
All SSC sports are intended to be recreational. Any player who is deemed to be excessively competitive and/or overly aggressive may be removed from competition at the discretion of an SSC staff member.

GAME UNIFORMS:
Austin SSC t-shirts are your team’s uniforms. All players must wear their current Austin SSC uniform (past season’s uniforms are not permitted) to participate and any player not wearing his/her uniform will be will be sidelined for that game. If this sidelined player will cause the team to forfeit, he/she will be allowed to play in the game provided he/she is on the original roster. Missing or swapped uniform players’ names will be taken and if they are not on your roster, a loss will be assessed for that game.

UNIFORM ALTERATIONS:
Names on uniforms, numbers, cut-off sleeves, corporate logos, etc, are permitted, as long as they do not cover any logos originally printed on the shirts.

TIME LIMIT:
All dodgeball matches are “best of 7″ series. All games have a 5 minute time limit. After 5 minutes, if the game has not concluded, the team with the most number of players remaining gets the win. If, after five minutes, each team has the same number of players remaining, the game will go into “overtime” which is explained in further detail below. Teams will change sides after 4 games. Teams will play two matches each night.

GAME TIME:
All games must start on time, no exceptions. Two points are awarded for a win and one for a tie.

FORFEITS:
If a team is short the minimum number of players by game time, the game will be considered a forfeit.

If the forfeiting team does not have enough players to play an officiated exhibition game, a $50 forfeit fine will be assessed. This $50 fine will go towards your opponent’s bar tab for the following week. Provided the fine is paid on time, the bar tab voucher can be obtained from the league director the following week. Teams that receive a forfeit fine must use it the following week or lose it. If there are enough players of the forfeiting team that are able to play, and an officiated game is played, no forfeit fine will be assessed.

FORFEIT FINES:
All fines must be paid before your next scheduled game by either cash or check (made payable to the Austin SSC). If payment is not received by the end of this next scheduled game, your team will be assessed a loss for this game. Teams will not be allowed to play any proceeding games until the fine is paid in full. Teams that have any fines from the last regular season game will not be allowed back into the Austin SSC for any sport until these fines are paid in full.

If notice is given to the Austin SSC via e-mail (info@austinssc.com) by 5pm on the preceding day, (Friday for weekend games), your team will not be assessed a forfeit fine. This will allow the opposing coach to inform his team of the impending forfeit.

The minimum number of players to play an officiated exhibition game is as follows. Thus any amount less than this would incur the forfeit fine: 4

GAME RESCHEDULING POLICY:
In the event of inclement weather or any other event that causes games to be postponed, the Austin SSC will make every attempt to reschedule all games. In the event of multiple cancellations, the SSC reserves the option to shorten the regular season and/or the play-off schedule. Make-up games may be scheduled on days other than the regularly scheduled days of the week. Neither refunds nor pro-rated refunds will be given if the season is shortened due to inclement weather or due to actions taken by the venue.

DODGEBALL EQUIPMENT:
The Austin SSC will supply dodgeballs for each court

BEER IS NOT ALLOWED IN THE GYM – So we will have a great post game happy hour after each and every game!

GAMEPLAY RULES

PLAYERS ON THE COURT:
The maximum numbers of players on the field is 8 (5 men, 3 women); minimum number of players is 6 (4 men, 2 women). There are no limits to the number of females allowed on the court at one time. However, there cannot be more than 5 men on the field under any circumstance. Players that arrive late must wait until the next game begins to enter. Substitutions can only be made after the completion of a game, or in the case of injury. The first player out of that game would be the substitute. Teams may not substitute male for female.

COURT:
The playing boundaries are a volleyball court, marked with sidelines, end-lines, and a center hash mark.

BEGINNING THE GAME:
Prior to beginning a game, two 8″ dodgeballs are placed along the center line on each side of the center hash mark. One 7″ ball is given to each team. A standard game consists of two 7″ and two 8″ Gator Skin balls.

Players then take a position behind their end line and wait for the official’s whistle to begin play.

Following the whistle by the official, players are allowed approach the center line to retrieve the balls located on the center line. They are also fair game to be hit by their opponent who already has one ball in hand.

FALSE START:
Will be called if players cross their end line prior to the official’s signal to start the game. Result: Play will be stopped and one ball from the middle will be given to the opponent. Repeat for each infraction (each team has the chance to get reset if they cross the line and the whistle has yet to be blown).

BOUNDARIES:
During play, all players must remain within the boundary lines. A player will be called out if any part of their foot crosses the center or side lines. This also goes for any body part touching the ground past the boundaries. A player may have one foot out of bounds at the back boundary only to grab a ball that is out of play. Two feet out of bounds is never permitted.

A player may be tossed a stray ball from out of bounds by a sidelined teammate, provided the player receiving the ball remains completely within his/her team’s field boundaries (ie, the player who is out may not cross the center court line to retrieve a ball for their team). A stray ball is one that has not been picked up and is lying on the ground. Players that are playing in the game may not retrieve a ball that is out of bounds, unless no one has gotten out and they have no substitutions. The ball becomes dead when it hits any wall, curtain, or basketball hoop.

PLAYER “OUT” SIGNAL:
Every player who is out (see “player out”) and is still in bounds will raise their hand over their head as they are exiting the playing field so that they are not targeted by the opposing team. Once a player is OUT, they must drop any balls in hand and exit the playing field at the nearest sideline. If an OUT player intentionally contacts a live ball before exiting the playing field, he/she will sit out the next game.

PLAYERS “OUT”: (An OUT is scored by:)
a. A player hitting an opposing player with a ball which then proceeds to hit the ground.

***If a player runs up to line and touches opposing player with ball but does not release the ball, the opposing player will not be ruled out. All hits must be released.

b. Catching a ball thrown by your opponent (opponent is out). Please note that a player DOES NOT come back in when this occurs.
c. If a thrown ball deflects off the defender and is caught in bounds by a teammate, the defender is saved and the thrower is out.

d. If a thrown ball hits multiple players before contacting the ground, they are all out.

e. Causing an opponent to drop a held ball as a result of contact by a thrown LIVE ball (usually occurs when a ball is being used to block a thrown ball). A player may block a thrown ball with a ball being held, provided the held ball is not dropped as a result of the contact with the thrown ball.

f. An opposing player stepping out of bounds

g. Attacking player hitting an opposing player in the head with a high velocity ball.
**If a player ducks or takes a position with their head below where their shoulders would normally be when standing, i.e. crouching, kneeling, sitting, diving, rolling or laying, and this clearly is the cause for the player being hit in the head, the player is out and the throw is considered legal.

NOTE: A ball deflecting off a held ball and striking the holder is no longer a LIVE ball.

A PLAYER SHALL NOT: (Player will be declared out)
a. Hit an opposing player in the head, unless the player is ducking, bending down, or it contacts another part of their body first.
b. Have any part of their body contact the playing surface over a sideline or the center line.
c. Stand behind the end line if they are out. One must stay to the sides.
d. Leave the playing field to retrieve an errant ball, avoid being hit by, or attempt to catch a ball.
e. Kick the ball
f. Excessively squeeze or compact the ball while attempting a throw

STALLING AND 5-SECOND VIOLATION:
If a player(s) are deemed by the officiating staff to be holding a ball for the purpose of stalling, the officials will initiate a 5-second count. At this point, any player holding a ball at the onset of the countdown will have 5 seconds to either throw the ball or roll it to the opponents’ side. If the player does not release the ball across the mid-line after the countdown has been completed, that player will be called out.

If the 5-second count is initiated by an official, a player holding a ball may not reset the count merely by dropping the ball. It MUST cross the mid-line for it to count as getting rid of the ball.

If a player is holding two or more balls when the 5-second countdown is initiated, they are required only to throw one ball into the opponents’ court to reset the countdown.

Players on the sidelines are not permitted to hold the balls out of bounds – they must immediately roll the ball into the court of play.

CLARIFICATION: Only an official can initiate a 5-second countdown and they will do so only when they deem a player(s) stalling to throw a ball.

OFFICIALS:
The Austin SSC will provide an official at each court. Arguing with the official call will get one removed from the game. No exceptions or warnings.

UNSPORTSMANLIKE CONDUCT:
The Austin SSC will not tolerate any unsportsmanlike conduct by ANY player in the league. A player that is ejected twice during the season will be removed from the league.

OVERTIME (GAME ENDING BECAUSE OF TIME OR ON DOUBLE VIOLATION):
In the event of a game ending with the same number of players on either side (on a double violation or after 5 minutes has elapsed), the game will go into “overtime.” The overtime period of any game will begin with three (3) players from each team (at least one girl). All overtime periods begin with each team having 2 “balls in hand.” The first team to eliminate any ONE opposing player will be declared the winner.

PLAYOFF TIEBREAKERS

1. Head to Head
2. Point differential +/-
3. Strength of Schedule
4. Points/Sets Against





Charles Maund Toyota