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AUSTIN
SSC FLAG FOOTBALL RULES
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ROSTER:
There are no maximum number of players allowed on your roster. Players will not be allowed to participate without signing the Austin SSC roster/waiver form. Players may be added after the registration deadline only if the league has their t-shirt in inventory. New shirts cannot be ordered. Otherwise, the only way to add a new player to your roster after the registration deadline is by first dropping another player. Teams have up until the third week of the season to do so. After that, rosters are frozen. The additional player must obtain the t-shirt from the dropped player in order to play. If a team wishes to add a player only after the registration deadline, this can only be done if the league has the t-shirts in stock.
WAIVERS:
In order to participate in the league, each participant must sign the team waiver. Waivers will be e-mailed to all team captains, which need to be printed out, and turned in no later then the first night of play. Players not present the first week of play will still be required to sign a waiver with our staff before participating. An Austin SSC staff member will keep your team waiver at the field, or a new one can be printed out. Players who sign up as individuals, sign the waiver online when they register.
PLAYER RESTRICTIONS:
All Austin SSC participants must be at least 21 years old before the season starts.
Players that have participated in Division 1 sports must be 2 years removed from Division 1 participation if they wish to play in a similar Austin SSC sport.
Austin SSC will have the right to request ID from any player. Any player in the super social league who is determined a social player by the Austin SSC will have their league fee credited towards a future season. If more than one player fits in the category, the Austin SSC has the option to move the team to the social division.
Players may only play for one team and be on one roster, regardless of if multiple divisions are offered. One can play, for example, softball on Tuesday's & softball on Thursday's, but not for two teams in the same day or night. Any player that break this rule will cause both of their teams to forfeit games played on that day.
SPORTSMANSHIP:
We are all adults, and the Austin SSC expects all participants to act like it. Unsportsmanlike behavior may result in that player or team being suspended from participating in all Austin SSC sports. Being ejected from a game carriers a minimum one game suspension.
GAME UNIFORMS:
Austin SSC t-shirts are your team's uniforms. All players must wear their current Austin SSC uniform (past season's uniforms are not permitted) to participate and any player not wearing his/her uniform will be will be sidelined for that game. If this sidelined player will cause the team to forfeit, he/she will be allowed to play in the game provided he/she is on the original roster. Missing or swapped uniform players' names will be taken and if they are not on your roster, a loss will be assessed for that game.
UNIFORM ALTERATIONS:
Names on uniforms, numbers, cut-off sleeves, corporate logos, etc, are permitted, as long as they do not cover any logos originally printed on the shirts.
GAME EQUIPMENT:
Every team must bring their own collegiate or NFL sized football. The Austin SSC will provide provide all field equipment and flags.
REFEREEING / LINE JUDGING:
The HOME team (listed first on the schedule) will be responsible for having a knowledgeable line judge for each game. You will be the line judge for the game following yours on the same field. In addition, the VISITING team for the second game on each field is the only time when they must provide a line judge for the first game. Please come see an Austin SSC staff member right after (or before) your game to receive instructions.
"NO LINE JUDGE " FINES:
Teams will be fined $25 for not providing a line judge when scheduled. "No line judge " fine checks will be made out to Austin SSC.
FORFEITS:
Teams without the minimum number of players at the start of the game will be charged a $50 fine. This fine will go towards your opponent's bar tab for the next week. Teams that receive a forfeit fine must use it the following week or lose it. A $50 voucher can be obtained from the league director. We ask that teams tip the bartender from this tab. If notice is given to the Austin SSC by 4pm on the preceding day, your team will not be assessed a forfeit fine.
FORFEIT & "NO LINE JUDGE" FINES:
All fines must be paid before your next scheduled game by either cash or check. If payment is not received by the end of this next scheduled game, your team will be assessed a loss for this game. Teams will not be allowed to play any proceeding games until the fine is paid in full. Teams that have any ("no line judge" or forfeit) fines from the last regular season game will not be allowed back into the Austin SSC for any sport until these fines are paid in full.
BEVERAGES AT FIELDS:
No visible alcohol is allowed in the park. This means all beer must be in a plastic cup. Carrying 12 packs is also not allowed. Please keep all beverages and cases in a cooler or paper bag.
LEAGUE POLICY:
Teams will continue to participate in their prior year's league (social or super social) unless moved by the Austin SSC. Super social teams may move up to social, and social teams with a 0-6 or 1-5 record may move down to the super social league. Last seasons super social champion will automatically move up to the social league along with the teams that finish in the top 10% of the playoff seeding. This format will help balance out the caliber of teams in both leagues.
POINTS AWARDED:
Win – 2 points...Tie – 1 point....Loss – 0 points.
FOOTBALL GAME RULES
A. GAME CLOCK:
All game times will be FORFEIT time, no exceptions. The Austin SSC will add 5 extra minutes to the start time if a planned or traffic event has occurred. The referee will have the two coaches play rock, paper, scissors; best 2 out of 3 wins. The winning coach will have the first choice to receive or direction in the first half. The winning coach cannot defer to the second half. Teams flip-flop directions and possession after half time. Ball starts on the second hash mark from the chosen end zone (2-point conversion line).
1. Time:
Play will be divided into two 22-minute halves, with a 5 minute half-time. There will be a running clock maintained by the referee except for the last 2 minutes of the 2nd half UNLESS ONE TEAM IS AHEAD BY 18 PTS OR MORE, THEN TIME WILL CONTINUE TO RUN. No time-outs can be called when a team is ahead by 18 or more. Time will be stopped during the first 42 minutes for called time outs and serious injuries. If an injury occurs, that player must leave the game for one scrimmage down.
2. Timeouts:
Each team is allowed 2 (one-minute) time outs per game. Approximately 2 minutes before each half ends the referee will inform each team of playing time remaining in that half. If at the end of any period, time expires while the ball is in play, then time is not called until the down ends. If a touchdown has occurred after time expired, the extra point conversion will be allowed. If an accepted foul by the defense has occurred, the offended team may choose to extend the period by one down (enforcement as usual).
3. Final 2 minutes of the 2nd half:
The clock is stopped for an incomplete pass, if a player goes out of bounds before having their flag pulled, or if either team scores (clock starts when the opposing team snaps the ball, after the PAT attempt.), for a change of possession, if a penalty must be marked off, or if a team calls time out. The clock does not stop on first downs or for a completed pass inbounds.
4. Ready for Play:
After the immediate completion of a play, the referee will place the hockey puck at the line of scrimmage. The offensive team has 30 seconds to put the ball in play after it is declared ready by the back judge. No player shall put the ball in play until declared ready-for-play.
5. Overtime (Play-Offs ONLY):
In the Play-Offs, rock/paper/scissors is played by the captains with the winning team deciding on first or second possession. Teams will attempt to score in the same end zone. Each team will then have four downs to score from 20. If a team scores, they will have the opportunity to go for one or two on the PAT. A female must be used once within the first three plays or on the 1st and 4th downs when applicable. Interceptions will result in a turnover and may not be returned for any points. If a tie occurs after the first round, then teams will repeat using the same format. However, the team that defended first is now on offense first. If a third round is needed, then the teams must go for two on the PAT. The game will be decided when one team scores more points in the round. No 1st downs will be awarded except in the case of a penalty.
B. PLAYERS ON THE FIELD:
The maximum numbers of players on the field is 8 (standard: 5 men, 3 women); minimum number of players is 6 (minimum: 4 men, 2 women). If there are only 2 females, then 5 men may play. However, there cannot be more than 5 men on the field under any circumstance. There are no limits to the number of females allowed on the field at one time. The 3rd woman may enter the game at any time if she is running late. If one team has only a team of 6 players, then the opposing team may chose to even up and play 6 on 6, or they may play with their full team of 8 against 6. If the defense is short a women, they may use a man to cover a woman on forced gender. (See G. Gender Related Play below)
C. SCRIMMAGE:
Ball starts on the 10 yard line from the chosen end zone (2-point conversion line). Centers may adjust the ball, including picking it up to reposition it before each play so as long as he does not do it in a manner to intentionally draw defense off sides. All offensive players must be within 15 yards of the ball when it is snapped. All offensive players (except motion player) must be set for one full second before ball is snapped and after referee puts ball in play. The man in motion may move initially towards the line of scrimmage, but must be continuing in a parallel motion or backward motion to the line of scrimmage at the time of the snap. All remaining players must be on the line or behind their backfield line.
D. DOWNS:
First downs are obtained by crossing your own 20 yard line, midfield, and your opponent's 20 yard line. If a team fails to earn a first down in four plays by crossing the next 20 yard increment, possession will go to the opposing team. The offensive team may elect to punt on fourth down.
E. PUNTS:
The offensive team must declare punts on fourth down. No fake punts are allowed. All punts must be kicked. The kicking team must stay on the line of scrimmage until the ball is punted. Five players from the receiving team must be on the line of scrimmage and stay there even during the return. The receiving team may fair catch the ball or advance it. If the ball hits the ground after touching any part of the receivers body, it becomes a dead ball. The ball can be played off a bounce. If the ball travels into the end zone without being touched or is downed in the end zone, it comes out to the 2-point conversion line. No blocking is allowed on punts.
F. BLOCKING:
No "blocking" is allowed in Austin SSC football. This includes downfield "blocking" during an offensive play and returned punt. No contact is allowed at the line or downfield by any defensive player guarding a receiver (bump and run). All players MUST TRY TO AVOID CONTACT with any player on the football field. Offensive players may run behind the player with the ball to receive a lateral, but may not run in front (illegal block/screen).
G. GENDER RELATED PLAY:
1. Open/Gender Play:
Teams must use a female as an operative player within 3 consecutive downs. An open play will be called by the referee if a gender play is not required on the current play. For an open play, the ball may be advanced by either a male or female player (ex. 2nd down / goal / open). If a female was not used within 3 downs, then the FORCED GENDER RULE is put into effect. This means that a female MUST be used in the next play.
2. Forced Gender Play:
When the offense has not used a female/operative player within the last 3 plays, the next play MUST be a forced gender play. [Please note that the offense may use a female during any down/play at anytime. The forced gender rule is only put into play when one has NOT been used within 3 plays.] The operative player here is a female who is seen as the intended receiver in the eyes of the official, or acts as the quarterback (even if positive yards are not gained). If the female is the quarterback, then the play may continue without regard to special defensive coverage. Once a female is used in any play then the gender count is reset. A thrown ball cannot be intercepted by a man on a forced gender unless is has first contacted the female receiver. The play will be ruled a dead ball if the ball is intercepted by a male without female contact. If the QB is sacked or fumbles the snap on a forced gender play, the next play must be gender. The gender count is reset once a TD is made. The gender rule is not in effect during for extra points or punts.
Examples:
Gender Play: A pass thrown to a female...A pass intended for a female (in the eyes of the referee) that is deflected by a woman, and is caught by a male... A pass is deflected by a male and caught by a female... A woman lines up as quarterback and throws a pass to a male or female.
NOT a Gender Play: A female receives a hand off only to hand it back to a male behind the line of scrimmage...A female snaps the ball into play…A female receives a hand-off......A male QB intentionally throws the ball into the ground at the feet of a woman…A female QB grounds the ball to stop the clock... A female QB throws a pass that is caught behind the line of scrimmage.
3. Defensive Coverage for a Forced Gender Play: The defensive males must play "man-to-man" and may not use a zone defense on a forced gender play with a male QB. Defensive players can only leave their "man-to-man" assignment after the ball is in the air. Men may not cover women on a forced gender play but may guard women on open plays.
a. If the offense plays more than 3 women on the field for a forced gender play, then a man may cover a woman, but must play man-to-woman. A man covering a female may deflect the pass but not intercept it. The remaining FEMALE defensive team may cover the women by either using a zone defense or man-to man defense.
b. If a team is down a female player- (5 men-2 women on the field) A man may cover the opposing team's woman on a forced gender play, however he may only shadow throughout the play and may not converge on a woman until the ball is caught. The defense may double team using their 3rd woman or play a zone on a forced gender play.
4. Penalty on Gender Play:
If the foul is on the defensive team, the offense will have 3 options: 1) Take the penalty and repeat the gender play; 2) Take the penalty and the next play will be open. 3) Decline the penalty. If the foul is on the offensive player, the penalty will be assessed and the next play will be gender.
H. PASSING:
1. Complete/Incomplete Pass:
A forward pass is completed when caught by any player of the passing team who has at least one foot in-bounds. If opponents catch the pass in-bounds simultaneously, the ball belongs to the passing team at the spot of the catch. If the player was out-of-bounds and comes back in-bounds to catch the ball, it is an incomplete pass.
2. QB Run from Scrimmage: If the offensive line-of-scrimmage is in the opposing team's 1⁄2 of the field, then the QB cannot run for positive yards unless rushed after the 5 second count. The QB may run the ball if the line of scrimmage is before midfield.
3. Turnovers:
A change of possession can only occur due to downs, a punt, or an interception on a forward pass. A fumble is not a turnover (the ball is dead at the spot of the fumble). A lateral is not a forward pass and CAN be advanced if intercepted.
I. SCORING:
1. Touchdowns are 6 points.
2. Extra points are 2 points for a 10-yard conversion and 1 point for a 5 yard conversion. An intercepted extra point cannot be run back.
3. Gender-to-Gender Scoring Play. If a woman-to-woman pass results in a touchdown, that team will receive 7 points (instead of 6 points). Teams will still then have the option for a one or two point conversion.
4. Safeties are 2 points. The scoring team will now go on offensive with the ball placed at their own 10 yard line.
FOOTBALL PENALTIES
LOSS OF FIVE YARDS PENALTIES:
1. DEFENSE:
a. Defensive off sides (from the line)--A player is off sides when any part of his body or his person is beyond the line of scrimmage before the snap of the ball or before the five second count is over. The offensive team has the option to accept or decline the five-yard penalty.
2. OFFENSE:
a. Delay of game (from the line/dead ball)--The offensive team must put the ball into play 30 seconds after referee has placed the puck.
b. Illegal participation (from the line)-- Each team may not have more than 8 players on the field at one time or more than 5 men on the field. Penalty will be assessed after discovery.
c. Illegal cadence (from the line/dead ball)-- If the player calling the cadence does not receive the snap, the play will not stand and the down will be repeated. On a forced gender play, the offensive must clearly designate which gender will be receiving the snap.
d. Offensive off sides (from the line/dead ball)-- When any part of the offensive player's body or his person is beyond the scrimmage line before the ball is snapped.
e. Offense not stationary for one full second (from the line/dead ball)--After a shift or huddle all offensive players, after assuming a set position, must come to an absolute stop (except one man in motion). They also must remain stationary in their position without any movement of their feet, heads or arms, or swing of their body for a period of at least one-second before snap.
f. Offensive player illegally in motion at snap (from the line/dead ball)-- No player is permitted to be moving forward toward his opponent's goal line until the snap.
g. Not using an operative player in a forced gender situation (from the line/loss of down)
• The penalty for running 3 consecutive plays without a female as an operative player will be loss of down (i.e. if it was first down during the penalty, it is now second down). A female must now be the operative player on the next play. The penalty will keep being enforced until a female is used. If the penalty occurs on fourth down, the ball will be turned over to the opposing team. On a bad snap (not considered a penalty), ball is dead and next play must be a gender play. If a male QB is rushed and he runs the ball, the penalty will be enforced.
h. Illegal forward pass (from the spot of the pass/loss of down)-- The offensive team may make one forward pass from behind the line during each play from scrimmage provided the ball does not cross the line and return behind line before the pass. The defense can either accept or decline the penalty.
i. QB illegal forward pass (from the line/loss of down)-- If the QB crosses the line of scrimmage and then throws a forward pass, the defense can either decline the penalty or it will be assessed from the line of scrimmage and loss of down (i.e. if it was first down during the penalty, now it is second down).
j. Intentionally grounding the ball (from the line/loss of down)-- Will be called when a passer, facing an imminent loss of yardage because of pressure from the defense, throws a forward pass without a realistic chance of completion. EXCEPTION: A passer is permitted to stop the clock legally to save time if immediately upon receiving the snap he begins a continuous throwing motion and throws the ball directly forward into the ground. This does not apply if it is forced gender.
k. Illegal Diving (spot of foul)-- No player may leave his or her feet in order to gain positive yards. The penalty is assessed here (spot of foul).
l. Sleeper/sideline play (from the line)-- All players must be within 15 yards of the ball when it is declared ready-for-play.
LOSS OF TEN YARDS PENALTIES:
1. ANY PLAYER:
a. Flag guarding - intentionally or unintentionally obstructing the flag with your arm or the ball while the defender is in a position to pull it.
b. Stiff-arm, running into opponent (spot of foul)-- The ball carrier may not use a "stiff-arm" (extended arm) to ward off any opponent attempting to touch, may not charge into a defensive player.
c. Blocking (from the spot)-- No player may use his hands to block opponent, only using his body to shield another player by having arms by their side. Offensive players may not run down field in front of or parallel to the ball carrier, whether you intended to block or not. They may run behind to receive a lateral.
d. Intentional foul/penalty (10 yds. from the line/ Player is ejected from game, gender will be reset.)-- If a player intentionally commits a penalty or foul of any kind in order to gain an advantage for his team will be ejected.
2. DEFENSE:
a. Illegal contact/holding (from the line/first down)-- Defender may not use their hands or arms to hang onto or encircle a receiver. The defender cannot extend their arms to cut off or hook a receiver causing contact that impedes and restricts the receiver as the play develops, nor may he maintain contact with the receiver
b. Defensive face guarding- (from the line)-- When a legal forward pass is in the air, the defender may not use his/her hands or arms to screen the offensive player from catching the ball while their back is to the ball. This includes waving hands in the face of the receiver who is attempting to receive the ball. (The defender did not an attempt to catch or bat the ball).
c. Zone Defense/not playing man-to-man in a forced gender situation: (from the line)-- The offensive can choose to accept the penalty for yardage and the plays remains forced gender, accept the penalty and the play becomes open with no added yardage, or decline the penalty and take the result of the play.
3. OFFENSE:
a. Offensive picking (from the line/ IF this occurs in a forced gender situation, then gender will be replayed)-- The offensive team may not initiate a pick/block while in motion. Action by a player who with/without contact delays or prevents an opponent from reaching a desired position.
b. Offensive Pass Interference
LOSS OF 15 YARD PENALTIES
a. Unsportsmanlike conduct (from the line/ If penalty is on the defense, automatic 1st down/ If penalty is on the offense, 15 yds. from the line/ If penalty is after a TD, yardage added to extra point conversion)-- Illegal tag such as grabbing, excessive rough touch, tackling or pushing; Abusive/insulting language or gesture to another player or referee; spiking the ball; taunting opponents or similar theatrics before or after the touchdown. The player may be disqualified for above actions if judged by the referee to be flagrant and will be suspended for next week's game. If that player(s) is caught playing next week, the team will forfeit that game. In a severe case of unsportsmanlike conduct, the player will be suspended from playing any Austin SSC sport for life. Disqualified players' names must be given to the Austin SSC staff or referee. Unsportsmanlike conduct will not be tolerated in the Austin SSC!
b. Pass interference - Defense- 15 yard penalty or spot of the foul if less then 15 yard attempted. Prohibited conduct shall be when a player physically restricts or impedes the opponent in a manner that is visually evident and materially affects the opponent's opportunity to gain position or retain his position to catch the ball. If a player has gained position, he shall not be considered to have impeded or restricted his opponent in a prohibited manner if all of his actions are a bona fide effort to go to and catch the ball.
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Any rules not mentioned follow those of NIRSA ( www.nirsa.org)
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