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AUSTIN
SSC SAND VOLLEYBALL RULES
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ROSTER:
There are no maximum number of players allowed on your roster. Players will not be allowed to participate without signing the Austin SSC roster/waiver form. Players may be added after the registration deadline only if the league has their t-shirt in inventory. New shirts cannot be ordered. Otherwise, the only way to add a new player to your roster after the registration deadline is by first dropping another player. Teams have up until the third week of the season to do so. After that, rosters are frozen. The additional player must obtain the t-shirt from the dropped player in order to play. If a team wishes to add a player only after the registration deadline, this can only be done if the league has the t-shirts in stock.
WAIVERS:
In order to participate in the league, each participant must sign the team waiver. Waivers will be e-mailed to all team captains, which need to be printed out, and turned in no later then the first night of play. Players not present the first week of play will still be required to sign a waiver with our staff before participating. An Austin SSC staff member will keep your team waiver at the field, or a new one can be printed out. Players who sign up as individuals, sign the waiver online when they register.
PLAYER RESTRICTIONS:
All Austin SSC participants must be at least 21 years old before the season starts.
Players that have participated in Division 1 sports must be 2 years removed from Division 1 participation if they wish to play in a similar Austin SSC sport.
Austin SSC will have the right to request ID from any player. Any player in the super social league who is determined a social player by the Austin SSC will have their league fee credited towards a future season. If more than one player fits in the category, the Austin SSC has the option to move the team to the social division.
Players may only play for one team and be on one roster, regardless of if multiple divisions are offered. One can play, for example, softball on Tuesday's & softball on Thursday's, but not for two teams in the same day or night. Any player that break this rule will cause both of their teams to forfeit games played on that day.
SPORTSMANSHIP:
We are all adults, and the Austin SSC expects all participants to act like it. Unsportsmanlike behavior may result in that player or team being suspended from participating in all Austin SSC sports. Being ejected from a game carriers a minimum one game suspension.
GAME UNIFORMS:
Austin SSC t-shirts are your team's uniforms. All players must wear their current Austin SSC uniform (past season's uniforms are not permitted) to participate and any player not wearing his/her uniform will be will be sidelined for that game. If this sidelined player will cause the team to forfeit, he/she will be allowed to play in the game provided he/she is on the original roster. Missing or swapped uniform players' names will be taken and if they are not on your roster, a loss will be assessed for that game.
UNIFORM ALTERATIONS:
Names on uniforms, numbers, cut-off sleeves, corporate logos, etc, are permitted, as long as they do not cover any logos originally printed on the shirts.
GAME EQUIPMENT:
Austin SSC will provide
all necessary equipment for volleyball. Only volleyballs
provided by Austin SSC will be used during the game.
Teams may bring personal volleyballs for practice between
games. Note: time between games is limited and may
not allow for practice time.
REFEREEING:
An Austin SSC staff member
will officiate the games.
FORFEITS:
Teams without the minimum
number of players at the start of the game or after
the completion of the first game (see volleyball forfeit
extension rule below) will be charged a $50 fine. This
fine will go towards your opponent's bar tab for the
next week. Teams that receive a forfeit fine must use
it the following week or lose it. A $50 voucher will
be at the bar under the team name and number and we
ask that teams tip the bartender from this tab. If
a 24-hour forfeit notice is given to the Austin SSC,
your team will not be assessed a forfeit fine.
VOLLEYBALL FORFEIT EXTENSION TIME:
If
a team does not possess the needed amount of players
to start, the opposing team will receive a win for
the first game of the match. Teams will combine players
so the first game may be started on time. If the team
does not possess enough players by the beginning of
the second game, a forfeit fine will be assessed. (See
above). Teams may continue to finish out the games
but the opposing team will still receive the match
win.
FORFEIT FINES:
All fines must be paid
before your next scheduled game by either cash or check.
If payment is not received by the end of this next
scheduled game, your team will be assessed a loss for
this game. Teams will not be allowed to play any proceeding
games until the fine is paid in full. Teams that have
any ( forfeit) fines from the last regular season game
will not be allowed back into the Austin SSC for any
sport until these fines are paid in full.
BEVERAGES AT FIELDS:
Beverages are allowed
at certain outdoor venues only. Zilker Park does not
allow alcohol at the fields. They can be purchased (but not brought into) Hanover's sand courts. You are also responsible
for removing all trash before leaving your fields.
POINTS AWARDED:
Win – 2 points...Tie – 1
point....Loss – 0 points.
SAND VOLLEYBALL GAME RULES
START OF GAME:
Rock/Paper/Scissors will
be played between the two captains to determine who
will serve first and start on which side of the court;
best two out of three wins. Teams will rotate after
the completion of each game.
SCORING:
All games are rally
scoring. In the "rally" game,
points will be awarded on both the service and service
receive side. Each match will consist of the best of
3 games to 21 points. Play continues until a two point
advantage is reached or until a team scores 25 points
with a one point advantage.The team that wins two games
first shall be declared the winner. Teams may play
a third consolation game if a winner has already been
declared and time permits.
TIME OUTS:
Each team is allowed one
(one-minute) time-out per game.
No carryovers.
GENDER RULE:
A woman must hit the ball
before it is returned over the net, unless the ball
goes over on the first hit. A gender fault will occur
(side out) if this does not happen.
SUBSTITUTIONS:
After each side out,
players must rotate from the front right to back right
position. Substitutions can ONLY be made at this point
in the rotation. The substitute is now the server.
All substituting players must be behind the end line.
SUBSTITUTION PENALTY:
If a team illegally substitutes
a player (not replaced from the right front position),
that team will lose their serve immediately. All players
must relocate to their original position.
BALL IN PLAY:
The ball is in
play from the moment of the hit of the service authorized
by the referee. Points earned on a service made before
the referee's "ready
for play signal" will not count. Server has 10
seconds to serve the ball after the "ready for
play signal". Teams will lose serve if player
holds balls later then 10 seconds.
BALL OUT OF PLAY:
The ball is out of
play at the moment of the fault, which is called by
the ref. In the absence of a fault, at the moment of
the call.
BALL "IN":
The ball is "in" when
it touches the sand of the playing court including
the boundary lines.
BALL "OUT":
A
ball is "out" when
the part of the ball which contacts the sand is completely
outside the boundary line, touches any object outside
the court, touches the rope, post, net, etc., outside
of the sidelines.
TEAM HITS:
The team is entitled
to a maximum of three hits (in addition to blocking)
for returning the ball. If more are used, the team
commits the fault of "four
hits". The hits of the team include not only intentional
hits, but also unintentional hits.
A player may not
hit the ball two times consecutively.
The ball may touch
any part of the body.
The ball must be hit, not caught
and/or thrown.
The ball may touch various parts of
the body only if the contact take place simultaneously.
FAULTS IN PLAYING THE BALL: (SIDE OUT)
Four hits
Back row player spikes the ball in
front of the 10' line.
Catch/throw.
Double contact; hits ball
twice or ball contacts various parts of body in succession.
Not
using a female on one of the three hits (unless over
on first hit).
Illegal rotation (substitutions made
anywhere other then the front-right line).
Hitting the
ball while out of bounds.
No "prolonged contact" between
the player and the ball, otherwise known as a lift.
The contact should continue in one fluid motion and
the ball should not come to rest at any time in that
motion.
BOUNDARIES:
Professional boundaries are league provided, at 59.5' long x 29.5' wide.
BALL AT THE NET:
The ball sent to the opponents court must
go over the net.
The ball may touch the net, INCLUDING
the service.
A ball driven into the net may be
recovered within the limits of the three hits, except
the service.
PLAYER AT THE NET:
A player can break the plane on a spike and a block,
as long as you do not interfere with the opponent.
FAULTS AT THE NET: (SIDE OUT)
Contact with the net is a fault, even when
a player's momentum causes them to contact the net
(excessive net faults will result in that player suspended
from the game).
A player may go completely under the
net as long as they neither touch the net or interfere
with the play.
A player touches the ball or an opponent
in the opponent's space before or during the opponents
hit.
Player breaks the plane extending from
the top of the net to the ceiling.
SERVICE:
No "jump" serves are allowed.
When
the serving team wins the rally, the player who served
before, serves again.
When the receiving team wins the
rally, it gains the right to serve and rotates before
actually serving. The player moves from the front right
position to the back right position to serve.
No receiving
player may leave his or her feet to block a serve.
The
server must not touch the end line or a "foot" fault
will be called.
BLOCKING:
Blocking is the action of players close
to the net trying intercept the ball coming from the
opponent's side.
A block contact is not counted as a
team hit, and a team is entitled to three hits to return
the ball.
The first hit after the block may be
executed by any player, including the one who blocked
the ball.
PLAYER(S) EJECTION:
Any excessive attack hit deemed unsportsmanlike
by the referee's.
General unsportsmanlike conduct towards
opponent, referee, etc.
Player(s) ejected will be suspended
for the current game and the following week's game.
GHOST PLAYERS:
Teams that are
short players must designate a spot in their serving
rotation for a "ghost
player." The space(s) is where the other player
would play in the rotation if he/she were present.
When the "ghost player" rotates to the serving
position, the team will automatically lose their serve.
If a team is 2 players short, they would play with
two "ghost players." Players arriving late
may automatically take over the "ghost player's" position
at any time during the progress of the game.
Any rules
not mentioned above follow those of the USAV
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